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Below is my 3D modelling work archive, home to a variety of meshes, materials, and renders I've created over the past several years.

Hex Series
The hex series was my attempt at creating common environmental assets, a cage and barrel, with a unique, unified design. I focused on creating a unique silhouette and modular pieces. The brace component which is seen throughout the series influenced each model, creating hexagonal symmetry and shapes which eventually named the set and defined their construction and visual composition.


Substance Painter

3ds Max
Scorched Series
Influenced by some of my earliest character designs, the scorched series belongs to a world whose flames are passed between generations, never to be lost or extinguished.
Coming soon!


Substance Painter

3ds Max
3D Modelling Documentation


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