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CTF-Siphon

Sean Braithwaite, CTF-Siphon

Tight, encircling pipes open to exposed refinery floors and outdoor chokes in CTF-Siphon.

 

Unreal Tournament IV - 3 vs 3 CTF

CTF-Siphon Documentation
Sean Braithwaite, CTF-Siphon
CTF-Siphon

February - March 2017

 

Solo Project

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6-Week Development Duration

CTF-Siphon Documentation
Level Design

           The documentation for CTF-Siphon is available in its original .pdf format for download and browser viewing on the left. It is also available on Google Drive here.

 

           CTF-Siphon was my attempt at creating an Unreal Tournament 4 map using the architecture of Sheridan College as inspiration. The map's architecture was based in Sheridan's B-Wing, images of which can be seen in the documentation. The geometry was created entirely from BSP brushes using boolean operators as needed.

 

Challenge:

A. Design and greybox a 3 v. 3 capture-the-flag map inspired by Sheridan's campus

B. Build an Unreal Tournament 4 map using Unreal Engine 4 with limited weapons

C. Balance map team-interactions and item placements without utilising symmetry

 

My Role:

A. Document useable architectural features of the inspirational location

B. Draft level designs and documentation, detailing thought process and plans

C. Iterate level design documentation, and map implementation based on critique

Documentation Download
sbraithwaite-LDD-CTF-Siphon.pdf

Browser-viewable Google docs here.

Perch
CTF-Siphon Floor 2 Layout
Red Base
Red Base Outcrop
Ownership and Connection Abstract
Intake
Blue Base
CTF-Siphon Floor 1 Layout

Always designed with care

sb_signiture.png

Sean Braithwaite 2025

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